MouseMan Mapping Porsgrunn


This is an image of Dag Jensen, the photographer that has done most of our performance photos, standing in our installation, taking pictures of a picture he took in 2006, with the audience in front of a 6 x 5 meter poster of the photo he took in 2005 of a girl running away from fire. The sequence has a dizzying effect, it reminds me of learning strange new words in college, like mise-en-abyme meaning, “placing into infinity” or “placing into the abyss”.

First of all the two MouseMan projects in Porsgrunn and Madrid are almost opposites, in Madrid it was inside the Altamira Palace, all made of marble, with a cool atmosphere and plenty of time for people to interact.  In Porsgrunn it was inside the popular Folkets Hus, at the end of a 2 hour theatre walk in the city, together with lapskaus (traditional norwegian food) and entertainment. The visitors had become audience and as an audience they where in a theatrical time mode.

We tried making interactive things for Stedsans in 2007 with little success in the field, so we ended up performing the interactivity. With the Tesla Coil in 2008 we dropped the interaction altogether and did a Pythonesque mad professor routine which worked well. This year, because of reproduction and MouseMan being our new project, we went back to full scale interaction. It seems that Stedsans and interaction doesn’t belong together.

But then a challenger appears. Kids. The kind of people that’s not content with sitting politely at the table and listening about the good old days. We made an easy to understand interface, when you move the red circle follows, a 5-year-old could get it, but it was difficult to grasp for the pre-computer generation. The future for MouseMan could be a large 3D version of PacMan.

One response to “MouseMan Mapping Porsgrunn

  1. Pingback: Mapping « The Post-Software Movement

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