2 days and 5 Light Harps


We held our first workshop. In Medialab-Prado. For Obsoletos. Not perfect. Not horrible. Fun. I have learned more about Spain in the last five days then in the rest of my life.

Obsoletos have actually explained the basics of the harp mucho mejor than I have on this blog so please have a look.

We only had two days to teach the five groups how to make their own Light Harp, so nothing was finnished 100% but all groups had a basic system up and working. Just before we had to clean up the space, it was filled with the strange sounds of japanese slot machines. Video here.

The Player


A colleague of mine has received a grant from Centro Parraga in Murcia to do an interactive research project. Loosely based on two definitions of the word player, both a theatrical performer and a person who participates in some game, it stages the artist as the protagonist in a strange computer game. Spectators and public would turn into users and players. Ideally.

It became clear very early that two art nerds can’t make a computer game, complete with an avatar, 3D surroundings and interaction between the two. This is a two month project. We settled for making it in Flash, hoping that we could control that within Max. You can do this, of course, if you know how to ActionScript. And though I really like the name, I don’t have the energy to learn a new programming language now.

So we stepped back and decided to use some old code. Old code is a drag, but it allowed us to play loops of video by pressing keys on the keyboard. With Xpadder, a small program that converts gamepad signals to keys, we get the desired interaction. To generate sound and samples I use Max. This process is backwARTs.

Excursions by the Madrid department

We have split up to cover more territory. One half terrorized Grenland for Halloween, the other participated in a workshop at the Medialab-Prado. The goal is finding other people and groups that work with maxMSP. It is a nice space, with a busy atmosphere, full of computers, equipment and nerds. Quite a contrast to home.

The subject this evening was some open3D application. We arrived late of course and left a bit early to talk to the organisers. The lab has weekly program of events, lectures and workshops. Morning and evening. It is mostly free. There is a lack of programmers, but not of artists.

This divide has followed us for some time. Artists with ideas that need technicians to do it. Down with ideas, up with I do and I dids. It is the perfect place to start Bling Toy.

neo-Norwegian experiments in electronics and art

The two of us write blog together. Since each of us was several, there was already quite a crowd. Here we have made use of everything that came within range, what was closest as well as farthest away. We have assigned clever pseudonyms to prevent recognition. Why have we kept our own names? Out of habit, purely out of habit. To make ourselves unrecognizable in turn. To render imperceptible, not ourselves, but what makes us act, feel, and think. Also because it’s nice to talk like everybody else, to say the sun rises, when everybody knows it’s only a manner of speaking. To reach, not the point where one no longer says I, but the point where it is no longer of any importance whether one says I. We are no longer ourselves. Each will know his own. We have been aided, inspired, multiplied.