After years of experimenting with machines and chance in creative processes, the time has come for reflection and teaching others. We are doing this the next week at CAMON in Alicante. So I have spent some time lately reading up on randomness, aleatoricism and improvisation, including their branching into artistic practices from the 20th century to the present. Fun stuff, but it reminds me of all the times I tried to make a machine with one button that would rearrange my material and failed, ending up learning something else instead. Random is not easy, but its epistemological journey from the divine via scientific discourse to our present Take-away-random, has made it soft. Magic on the other hand is the result of tangible processes.
Here is my first cut-up, it was made during a writing workshop some 10 years ago based on a personal story describing computer games, roleplaying and finally theatre.
That journey was one get’s whole new world the different confided for me and when house with thick books beginning of fantasy/mind, into the real world a hack’n’slash and how you stone and he answered; reality and the end worlds of the different playing on tired of you want “to do” we started of game it was possibilities roleplaying was it wasn’t anti different styles just throwing so I’ve travelled different dimension like a stepping started playing so we a bunch of boys trapped in the TV-set the concept of a very strange idea no playing board and pictures sitting around a gradually exploring the anything why do anything this box world and I asked my friends social but still eventually the glory days you can a totally is theatre game, but still infinite in dragon’s a opened up very basic the game is my stepping stone after playing is that was dungeons & I was young table from into took win etc. I think computergames all over the galaxy in my for me could I saw this sci-fi had to end a year of later I do whatever I remember – I don’t wanna grow up basis this games of dices with a year but what type it at.
Again at Medialab-Prado for a workshop, last time we held a two-days-build- your-own-light-harp session. This time I joined as a collaborator on Demodrama, one of the HelloWorld! projects. During their presentation, the siblings that started the project, said that one of their original ideas were to use an EEG-machine as a possible controller for the mask. A perfect project to test my machine. I really enjoyed the talk that Zachary Lieberman gave about his search for jaw dropping moments when making interactive pieces.
Demodrama uses the same infrared camera trick as we used with MouseMan, but the software is tBeta. It comes with libraries that tracks, calibrates and reproduce image and video, but a bit too much C ++ for me. The system of projecting green dots in the space that you later mark for the camera is the best. Thinking back I really don’t know how we managed to calibrate MouseMan that good without something like this.
It was originally thought to be a work with digital masks, but in my opinion it became more of a face as screen. No longer a tribal/animal mask with the head working as an extension of the body, but a free-floating white wall/black hole machine. My inital scepticism towards the lack of physicality, it is only a surface loosely connected to the head, was brought to shame when we saw the thing working. This will be magical.
Update: I have made a page called RESOURCES where I will put technical information etc. for the light harp and other projects. Take a look under PAGES…
We will hold a workshop explaining the basics of the Light Harp, for Basurama/Obsoletos at Medialab in Madrid 8th and 12th of may from 1630 to 2030. Continue reading
We are giving a mini workshop during Basuramas Obsoletos cycle at Medialab-Prado. Here is a bit of old bacilö theory that relates to our project. Spanish only.
TERAPIA DE CHOQUE BACILÖ
Todo aquello que pierde su utilidad o deja de funcionar, que caduca, extingue sus días de vida, es apartado automáticamente de la circulación, se pierde de vista y es relegado a un exilio impuesto, lo que podríamos llamar los exilios de lo inútil, por adoptar un término general que englobara estos espacios (desguaces o cementerios de coches, cementerios, vertederos, psiquiátricos, etc.), siempre periféricos, donde se hacina, de manera seleccionada y diferenciada, todo lo fuera de servicio, inservible, dado de baja, la basura, el detritus. Continue reading